Lucrehulk 3210 Battleship

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{{ShipBox
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{{Infobox Ship
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| ImageHref=Lucrehulk.png
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| ImageHref = LucreSmall.png
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|Name=Lucrehulk 3210 Battleship
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| Name = Lucrehulk 3210 Battleship
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|Classification=Capital Ship
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| Class = Capital Ship
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|Affiliation=[[Trade Federation]]
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| Affiliation = [[Trade Federation]]
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|Owner=Trade Federation
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| Manufacturer = [[Trade Federation]]
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|Hyperspeed=1
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| Estimated RM Price = 31,067,782 Cr
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|Sublight Speed=10 MGLT
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| Hyperspeed = 1
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|Manoeuvrability=1
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| Sublight Speed = 10 MGLT
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|Sensors=8
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| Max Speed = 100 km/h
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|ECM=0
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| Manoeuvrability = 1
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|Weight=80,000,000 T
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| Sensors = 8
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|Volume=2,000,000,000.0 m³
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| ECM = 0
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|Weight Cap=425,000 T
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| Weight = 80,000,000 T
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|Volume Cap=5,000,000
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| Volume = 2,000,000,000 m3
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|Max Passengers=1,000
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| Weight Cap = 425,000 T
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|Length=3,170 m
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| Volume Cap = 5,000,000 m3
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|Width=0
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| Max Passengers = 1,000
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|Height=0
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| Length = 3,170 m
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|Hull=8,000
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| Hull = 8,000
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|Deflector Shields=6,000
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| Deflector Shields = 6,000
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|Ionic Capacity=3,600
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| Ionic Capacity = 3,600
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|Weapons=Heavy Lasers:164<br>Tractor Beams: 20
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| Docking Bay = Yes
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| SWCLink = http://rules.swcombine.com/?Capital_Ships&ID=76
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| Hangar Bay = Yes
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| Landing Capacity = Yes
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| Repulsorlifts = Yes
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| Escape Pods = 50
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| Docking Ports = 1
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| Medical Rooms = 1
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| Gravity Generators = 0
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| Weapons = Tractor Beams: 20<br />Heavy Laser: 164
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| SWCLink = http://www.swcombine.com/rules/?Capital&ID=76
}}
}}
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===Characteristics===
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=Lucrehulk 3210 Battleship=
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At over three kilometers in diameter, the enormous vessel resembled a donut-shape that was missing a section of its circumference and it had a central sphere that contained the ship's bridge and reactor assemblies. The front void of the craft held two mammoth docking bays on either side, which were lined with forward docking claws. These gigantic cargo vessels had been built for many years by the Trade Federation to haul cargo between planets and were an important asset to their enterprise.
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The Lucrehulk was originally designed as a large scale cargo vessel, supporting the massive commercial fleets of the Trade Federation. When war loomed over the horizon, the Lucrehulk was soon converted to fulfill military purposes: its huge, unparalleled structure padded with resistant armor and outfitted with numerous heavy lasers. The new armaments were placed on the outside arc of the behemoth to create a wider band of fire and enable its crew to defend their ship against hostile fighters and bombers from any angle.
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Housed in the stern of the main body were the main reactors, each connected to one of the three main engines, as well as to secondary engines and each other. The central sphere housed its own reactor/power generator assemblies.
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The lumbering giant, in the shape of a broken circle and slate gray in appearance, the Lucrehulk is a menacing sight on the battlefield looking as if it could engulf its enemies. Beyond its rugged looks, the ship's extensive armor, shielding, and weapons coverage make it almost invincible against fighters and bombers; unless they can break through to the central, spherical section of the ship, which hosts the bridge and main reactors. The Lucrehulk maximizes efficiency by minimizing organic personnel; it is operated almost entirely from a droid crew and each droid is programmed for its own specific job. The vessel contains several droid workshops, for inorganic repairs, with only a single medical room for the occasional organic treatment.
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Lining the equatorial bands in batteries of three, were quad turbolaser cannons capable of rotating inwards when not in use. Their limited coverage of the hull made the early battleship models vulnerable, and made them rely more on the massive number of starfighters carried to defend the ships against enemy starfighters. This was, however, rectified with later ships whose armor and shields proved too strong for starfighter firepower.
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During the Lucrehulk's conversion from a hauler, its cargo space, which spans the entire ship and are able to host thousands of fighters and bombers, were preserved, and enable it to swarm the battlespace with hundreds of attack squadrons in a short span of time. However, the Lucrehulk's lack of heavy turbolaser batteries make it weak against other capitals and it is often found surrounded by large warfleets.
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===Origins===
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Though stored throughout the Lucrehulk while in transit, cargo is transferred and ships are launched from the docking bays located at the break in its ring. Also carrying-over from its days as an entirely commercial vessel, the Lucrehulk's mammoth docking claws work with its newly outfitted tractor beams to make it much easier to dock within the vessel, or much harder to escape it.
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When the Trade Federation began creating its military, the Executive Board realized the need for large cruisers to transport their weapons across the galaxy, battleships to defend against starfighter attacks, and flagships for controlling their vast legions of battle droids. Reluctant to spend the credits necessary to construct and purchase a fleet of military vessels, the Trade Federation began modifying a portion of its many thousands of Lucrehulk-class freighters into warships. Their early navy had about 10 % of all Lucrehulks converted to battleships and by the battle of Naboo, it was estimated that 35% of the class had undergone refitting.
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===Today===
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Due to its history as a cargo vessel, the Lucrehulk is able to make a planetary landing, but rarely does, since most repairs can be made in orbit. Pick-up and drop-off of goods and personnel from a planet's surface can be performed using smaller, quicker ships dispatched from the mammoth ship's belly. During war times, however, the landing capability provides a great advantage to the Lucrehulk's commanders, due to its capacity for hosting an entire invasion force. Additionally, the ship's armor and shielding gives its forces a higher survivability rate during the descent through the atmosphere than on dropships.
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Today the Lucrehulk 3210 Battleship is the driving force of the entire Trade Federation. The massive ship is used by every department and takes part in every day to day task of the government.
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Though it is aptly called a "lumbering behemoth," and reliant on somewhat outdated anti-starfighter weaponry, the battleship's targeting systems and vast docking bays, which can be equipped with nearly endless squadrons of fighters, give the Lucrehulk 3210 a lethal edge over its enemies.
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===Images===
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=Trade Federation Service=
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<gallery>
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* [[Department of Industry]]
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File:Lucrehulk bridge1.png|Combine: Bridge of a Lucrehulk 3210 Battleship
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* [[Department of Logistics]]
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File:Lucrehulk bridge2.jpg|Bridge of a Lucrehulk 3210 Battleship
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* [[Baktoid Armour Workshop|Department of Manufacturing]]
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File:Lucrehulk hanger.jpg|Hanger of a Lucrehulk 3210 Battleship
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* [[Kuat Drive Yards|Department of Naval Production]]
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File:Quad turbolaser lucrehulk.jpg|Quad turbolaser on a Lucrehulk 3210 Battleship
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* [[Vorsia Gearworks|Department of Recycling]]
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File:Tfbattleship.jpg|Lucrehulk 3210 Battleship in TF Colors
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* [[Commerce Guild|Department of Resources]]
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</gallery>
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* [[Dorinian Military Corps|Department of Robotics]]
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* [[Techno Union|Department of Vehicle Engineering]]
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* [[TF Department of the Navy|Department of the Navy]]
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===See Also===
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[[File:Lucrehulk.png|400px|thumb|left|Lucrehulk 3210 Battleship.]]
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[[Prosperity|Lucrehulk 3210 Battleship "Prosperity"]]
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[[Category:Ships]]
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Current revision as of 11:00, 5 June 2017

Image:LucreSmall.png
Ship Information
Name: Lucrehulk 3210 Battleship
Class: Capital Ship
Affiliation: Trade Federation
Owner: -
Manufacturer: Trade Federation
Estimated RM Price: 31,067,782 Cr
Navigational Stats
Hyperspeed: 1
Sublight Speed: 10 MGLT
Max Speed: 100 km/h
Manoeuvrability: 1
Sensors: 8
ECM: 0
Cargo Stats
Weight: 80,000,000 T
Volume: 2,000,000,000 m3
Weight Cap: 425,000 T
Volume Cap: 5,000,000 m3
Max Passengers: 1,000
Hull Stats
Length: 3,170 m
Hull: 8,000
Deflector Shields: 6,000
Ionic Capacity: 3,600
Additional Systems
Docking Bay: Yes
Hangar Bay: Yes
Landing Capacity: Yes
Repulsorlifts: Yes
Escape Pods: 50
Docking Ports: 1
Medical Rooms: 1
Gravity Generators: 0
Weapons Systems
Weapons: Tractor Beams: 20
Heavy Laser: 164
Lucrehulk 3210 Battleship's Rules Page



Lucrehulk 3210 Battleship

The Lucrehulk was originally designed as a large scale cargo vessel, supporting the massive commercial fleets of the Trade Federation. When war loomed over the horizon, the Lucrehulk was soon converted to fulfill military purposes: its huge, unparalleled structure padded with resistant armor and outfitted with numerous heavy lasers. The new armaments were placed on the outside arc of the behemoth to create a wider band of fire and enable its crew to defend their ship against hostile fighters and bombers from any angle.

The lumbering giant, in the shape of a broken circle and slate gray in appearance, the Lucrehulk is a menacing sight on the battlefield looking as if it could engulf its enemies. Beyond its rugged looks, the ship's extensive armor, shielding, and weapons coverage make it almost invincible against fighters and bombers; unless they can break through to the central, spherical section of the ship, which hosts the bridge and main reactors. The Lucrehulk maximizes efficiency by minimizing organic personnel; it is operated almost entirely from a droid crew and each droid is programmed for its own specific job. The vessel contains several droid workshops, for inorganic repairs, with only a single medical room for the occasional organic treatment.

During the Lucrehulk's conversion from a hauler, its cargo space, which spans the entire ship and are able to host thousands of fighters and bombers, were preserved, and enable it to swarm the battlespace with hundreds of attack squadrons in a short span of time. However, the Lucrehulk's lack of heavy turbolaser batteries make it weak against other capitals and it is often found surrounded by large warfleets.

Though stored throughout the Lucrehulk while in transit, cargo is transferred and ships are launched from the docking bays located at the break in its ring. Also carrying-over from its days as an entirely commercial vessel, the Lucrehulk's mammoth docking claws work with its newly outfitted tractor beams to make it much easier to dock within the vessel, or much harder to escape it.

Due to its history as a cargo vessel, the Lucrehulk is able to make a planetary landing, but rarely does, since most repairs can be made in orbit. Pick-up and drop-off of goods and personnel from a planet's surface can be performed using smaller, quicker ships dispatched from the mammoth ship's belly. During war times, however, the landing capability provides a great advantage to the Lucrehulk's commanders, due to its capacity for hosting an entire invasion force. Additionally, the ship's armor and shielding gives its forces a higher survivability rate during the descent through the atmosphere than on dropships.

Though it is aptly called a "lumbering behemoth," and reliant on somewhat outdated anti-starfighter weaponry, the battleship's targeting systems and vast docking bays, which can be equipped with nearly endless squadrons of fighters, give the Lucrehulk 3210 a lethal edge over its enemies.

Trade Federation Service

Lucrehulk 3210 Battleship.
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