Trade Federation

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Image:Maintflogo.png
Name: Trade Federation
State Motto: Honor, Integrity Profit
Territorial Information
Territory: Glythe Sector
Centrality Sector
Population: 155,465,112,273 Inhabitants
Capital City: Forsetti
Capital Planet: Vinsoth
Most Populated World: Lekua IV
Governmental Information
Classification: Government
Date Founded: Year 0 Day 5
Constitution: Articles of Confederation
Head of State: Viceroy
Head of Government: Duceroy
Executive Branch: Directorate
Legislative Branch: Cabinet
Judicial Branch: Dept of Justice
Societal Information
Official Language: Galactic Basic
Official Currency: Imperial Dataries
Native Species: Chevin
Muun
Official Holidays: Federation Day
Corbin's Birthday
Eras: Ep 1: The Viceroy
Ep 2: The Future
Ep 3: TF Strikes Back
Ep 4: Darkness
Ep 5: New Government
Ep 6: The Confederacy
Ep 7: Expansion
Ep 8: Return of Corbin
Ep 9: Rule of Morgarr
Ep 10: Reinforcing
Ep 11: Golden Age
Ep 12: Rule of Jansen
Ep 13: New Direction
Ep 14: Rebuilding
Ep 15: Union
Ep 16: The Merge
Trade Federation Website
The Trade Federation: An Empire of Trade




The Trade Federation is one of the galaxy's largest government factions, with over 150 billion citizens. The Federation, which initially gained galactic prominence as a trading conglomerate, was built on the foundations of honor, integrity and profit. It has always maintained those foundations, striving to hold its members to the lofty goals that come with such a motto. Because of this, the Federation is still steeped in its commercial roots, delivering basic and luxury goods to billions of clients galaxy-wide and generating prosperity for its citizens in dozens of star systems.

Contents

History

The Founding Era

Caritas and Filordi Co-founded the Trade Federation

The origins of the Trade Faderation have been obscured by the many years since its foundation, but it is generally held that the Neimoidians joined with several other races in creating a cooperative trading endeavor spanning several planets. Most historians believe the Federation was probably a Neimoidian idea, as that race assumed leadership of the Federation throughout its whole first era. The Caritas and Filordi races were among the earliest recorded sentient species to join the fledgling Trade Federation.

As the Trade Federation grew in power and scope, its leadership became synonymous with that of the planet Neimoidia, and the Federaion's leadership position was merged with the royal rulership of Neimoidia. Ultimately, the Federation's ties to Neimoidia were downplayed as the Federation took on the governing of more planets, and rule of Neimoidia was devolved to a Federation-appointed governor. The last vestige of the royal connection between the Trade Federation and Neimoidia is the retention of the title Viceroy for the highest-ranking Federation executive.

The adoption of an aggressive expansionist policy led to a period of rapid annexation to the Federation of neighboring planets, hyperspace routes and star systems. The Federation had a reputation throughout this period for using strong-arm tactics to brow-beat local governemnts and populations into submission to Federation rule. As the Federation took on more and more of the daily governemtnal administration of these territories, it gained enough political sway to receive a seat in the Senate of the Old Republic.

Much of the Trade Federation's early success can be attributed to its brilliant droid manufacture. Droids were designed for heavy lifting, piloting, and finally for military application. Trade Fedeartion inventors and researchers applied thier current technologies to many other ares, creating profitable automated spy drones and starfighters, as well as complicated systems to automate the deployment of battle droids. With these innovations, the Federation was able to automate many aspects of its operations, cutting back on overhead costs and maximizing profits.

The Expansionist Era

In the days of the Old Republic's decline, the Trade Federation leveraged its efficiency and growth into galactic political favoritism. The Federation saw unprecedented growth in this period, largely due to back-room deals on Coruscant that kept Republic interference with annexation activities to a minimum. Many smaller worlds, aware of the change in the political climate, willingly joined the Federation. The Federation became a powerful regional government while still pursuing profit. This combination served the Federation very well; using its governmental status allowed Federation leadership to create wealthy trade routes, mining colonies and a vast infrastructure geared toward manufacture.

Lucrehulk Battleship
To defend and maintain this infrastructure, the Federation began construction of a massive fleet. Trade Federation engineers adapted the huge Lucrehulk cargo haulers into a fearsome armada. The automation systems devised by Federation inventors allowed the ships to operate as capital-level warships with only a small fraction of the crew requirement of similiar-sized ships.

This period was marked by corruption both in the ranks of the Federation and the Old Republic political establishment. Budgetary deficits and legislative gridlock resulted in multiple taxes on trade routes, measures that harmed the Trade Federation's profit margins. In protest, the Federation took a high-risk poltical gamble, blockading the prominent planet of Naboo in protest. The blockade was initially a success, but a resistance movement broke the blockade, forcing the Federation to retreat in disgrace.

With the beginning of the Clone Wars, the trade Federation allied itself with the growing separatist movement, funneling funds, weapons and battle droids into the separatist side. The alliance proved to be a very unwise decision for the Federation, as the Jedi-led clone army crushed the separatist's military strength and exposed the Federation's involvement in the revolt. Nearly overnight, the Federation's influence began to evaporate, as clients abandoned the politically-embattled government. Many smaller planets and systems that had been pressed into joining the Federation abandoned their membership to take shelter under the banner of the newly-founded Galactic Empire. Bickering and infighting reduced the Neimoidian effectiveness at running the Federation. When the Empire dissolved the Imperial Senate, the last vestiges of the Trade Federation's political power were swept away. The Federation was now little more than a glorified shipping company that couldn't keep a Viceroy in place for more than a month or two. The final blow to the faction came with the complete collapse of its shipping trade routes and heavy taxes levied by local governments. The Federation defaulted on several loans to the Hapes Consortium, and was placed under the control of Hapan authorities by sectoral bankruptcy courts.

The Refoundation

With the formal loss of the Trade Federation a great opportunity presented itself for the right individual. An enterprising young Hapan named Corbin Esco approached the Hapes Consortium asking to purchase the rights to the Trade Federation logo, blueprints and meager assets. The prospect of recouping any of their losses from the Trade Federation bankruptcy enticed the Hapan authorities, who assented to the offer immediately. With the purchase, Esco assumed the title of Viceroy, and set about restructuring the Federation. Viceroy Esco purged the centuries-long prejudice in favor of Neimoidians, choosing instead to pursue talented beings from all races in the hopes of creating a solid base to build the new Federation.

Esco also swept away the old Neimoidian system of nepotism, replacing the privileged few who ruled the Federation with an organized Cabinet. Looking to start afresh as a business, Viceroy Esco decided to create a new base of operations for the Trade Federation in the Glythe Sector, a sparsely-populated sector rich in natural resources. The Federation's new headquarters were constructed in a small settlement on the planet Vinsoth, from which the company began a modest interplanetary trade operation.

Government

The Trade Federation has always been ruled by a Viceroy, who acts as the Head of State. The Viceroy rules out of the Trade Federation Palace on Vinsoth or the mobile command ship, the Lucrehulk 3210 Battleship TFF Prosperity. While the Viceroy handles the State, the Duceroy is the Head of Government administrating the day to day operations of the Trade Federation. The Duceroy is considered the second in Command of the Trade Federation who's responsibilities wildly depend on the preference of the Viceroy.

Bellow the Roy's, a term used for the Viceroy and Duceroy, is the Cabinet. The Cabinet is made up of the Viceroy, Duceroy and Ministers of the Trade Federation. The Cabinets official role is to advise the Viceroy, however much is brought to the Cabinet for a unanimous decision. To reach the Cabinet is above what any officer can reasonably hope to achieve in their career, and is -- for all practical intents & purposes -- the highest any member can achieve.

The Directorate is made up of all the Directors within the Trade Federation. Its purpose is to advise the Cabinet and form the backbone of Trade Federation Leadership.

Politics

The Trade Federation is sometimes referred to as a Constitutional Monarchy, but power has and will most likely always will remain in the hands of the Viceroy who still holds absolute authority over the State. The Trade Federation was formed as a powerful trading faction, very worthy of its name. As such, power within the Federation always resided in the Cabinet and not the Military who at the formation, was not very powerful. The Federation's position on galactic affairs was to not get involved all the while making huge sums of credits on anything the Cabinet could get their hands on.

In regards to the Galactic Civil War between the Galactic Empire and the Rebels, the Federation had a solid neutral stance. However, as time went by the Federation started to grow too quickly. Its political strength started to clash with both sides of the civil war pushing the Viceroy to a crossroad. The decision was made and for the first time the Trade Federation allied on the Imperial side of the civil war joining the Imperial Union.

Technology

The Trade Federation takes great pride in its technological achievements. Over the span of many years the Trade Federation has been able to design and produce technologically advanced capital ships, ground vehicles and many different types of droids. The most famous of them all would be the massive Lucrehulk 3210 Battleship, who still stands alone as the best heavy hauler in the galaxy. Other advancements include the C-9979 Landing Ship, Pnath-class Shuttle, XS.009 Scarab, Armoured Attack Tank, Single Troop Aerial Platform, Battle Droid, Destroyer Droid, Super Battle Droid and the E-5 Droid Blaster.

Structure

Cabinet

The Trade Federation Cabinet is made up of the Viceroy, Regent, Duceroy and Ministers of the Trade Federation. Consisting of 7 members, the Cabinet is the decision-making body of the Trade Federation. The Cabinets official role is to advise the Viceroy, however much is brought to the Cabinet for a unanimous decision.

Current Trade Federation Cabinet

Directorate

The Directorate is made up of all the Directors within the Trade Federation. Its purpose is to discuss any and all issues at the Department Director level.

Current Trade Federation Directorate

Nationalized Factions

Banners

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Trade Federation Flag















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