Commerce Guild
From TF Library

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Name: | Commerce Guild |
Classification: | Production, Mining |
Date Founded: | Year 5 Day 220 |
Owner: | Trade Federation |
Leader: | Glaeken Trismegestus |
Second-in-Command: | Hjrool Ohr |
Notable Members: | N/A |
Territory: | Rigneldia |
Population: | 7,844,541 Inhabitants Inhabitant(s) |
Capital: | Rigneldia II |
Most Populated World: | N/A |
Contents |
Overview
The Commerce Guild is the Trade Federation's burly, pick wielding, hammer swinging, dirt digging, mining arm. Forged from an amalgam of crafty Trade Federation businessmen and seasoned veteran JUGANOTH miners, the Commerce Guild stands to be the premier mining company in the galaxy.Part of the Trade Federation's network of mutually symbiotic factions, the Confederation of Independent Systems, the Commerce Guild's prosperity is tied to that of its parent company and practically ensured for the future. Although the Commerce Guild calls the Glythe Sector home, CG miners and materials can be found in mines and offices throughout the galaxy as the company remains ready and able to dig anywhere valuable raw materials can be found (and some places where they cannot).
Raw materials are efficiently shipped back to the Trade Federation and all its morally and ethically savvy clients. Led by Jetsi Seejay and his commendable board of directors, the Commerce Guild is always looking for healthy new recruits of all persuasions to take up a shovel and join one of the galaxy's oldest professions.
History
The Meleenium age
Before the Clone Wars, the Commerce Guild was a thriving guild of mining companies, which had a firm grip on the galactic market. It's association with the Trade Federation and its allies was also well know. Together, they formed the economical power in the galaxy, rivaled only by the Old Republic itself. Unfortunately, external influences and the greed of the Trade Federation's Neimoidian leaders forced the factions of the galaxy into war, and the Commerce Guild was forced to fight on the side of the Confederacy of Independent Systems. The Clone Wars had begun.
Once the dust had settled from the galactic war, the Confederacy had been defeated, and the Commerce Guild had been disintegrated. The new Star Destroyers hunted down its mighty cruisers almost to extinction. The Commerce Guild ceased to exist.
Time passed, and the galaxy changed. The Trade Federation, also destroyed in the Clone Wars, was reformed under Viceroy Corbin Esco, and began a new era of prosperity and honest, free trade, shirking off the old ways of the corrupt Neimodians. The Trade Federation grew in leaps and bounds, securing the Glythe Sector as its territory and once again becoming a major galactic power.
As it grew though, the Trade Federation needed to branch off into other business sectors. The Federation took two bold steps. It re-instituted the Confederacy of Independent Systems, thusly creating a centre for commerce and trading of all kinds to take place for the mutual benefit and protection of every and company which wished to join.
Reborn from dust
The Federation took two bold steps. It re-instituted the Confederacy of Independent Systems, thusly creating a centre for commerce and trading of all kinds to take place for the mutual benefit and protection of every and company which wished to join. The second step was to reform the Commerce Guild to once again take it's place in the mining sector of the galaxy. On galactic Year 5 Day 199, Duceroy Nereus Eruresto officially opened the Commerce Guild. Leading it would be Dev Nul, former secretary of Defence of the Trade Federation, together with Andy Skyfighter and Kurner Dahtar. The combination of exceptional leadership and the full backing of the Trade Federation has set the Commerce Guild well on the path to riches beyond anyone's wildest dreams. The future looks bright!
Rise of the Varium
Following a string of successive short-term appointments in Commerce Guild leadership, Jetsi Seejay took command of the helm in the middle of Year 8. The Commerce Guild flourished under the supervision of Jetsi Seejay as numerous initiatives were put into place. The creation of the Commerce Guild Self-Defense Force was started as a necessity to the increasing realm and reach of the Guild. Small outposts in the Rigneldia and Khomm systems turned into major expansion centers as the Commerce Guild's need for raw materials and living space for its valued employees increased. Pricing and extraction structures put in place ensured the Commerce Guild would always turn a profit on all raw materials sold while still offering some of the lowest prices in the galaxy. When the dust settled from all of the expansion efforts, the Commerce Guild's net worth had increased by more than fifty percent in one year, making them larger and more powerful than many government factions.