Directorate

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=Deputy Director of Logistics=
=Deputy Director of Logistics=
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The Deputy Director of Logistics is the second in command of the Logistics Corps and is the right hand to the Director. Assuming the role of Acting Director when the Director of Logistics is away, the Deputy often plays an equal role within his department. The position is geared to groom the next Director of Logistics if the position ever is vacated. This succession of command insures the Logistical Corps is never left without the best active leadership.
The Deputy Director of Logistics is the second in command of the Logistics Corps and is the right hand to the Director. Assuming the role of Acting Director when the Director of Logistics is away, the Deputy often plays an equal role within his department. The position is geared to groom the next Director of Logistics if the position ever is vacated. This succession of command insures the Logistical Corps is never left without the best active leadership.

Revision as of 13:27, 22 October 2013

The Trade Federation Directorate is made up of all the Directors (HC-1 and up) within the Trade Federation. Its purpose is to discuss any and all issues at the Department Director level. Those chosen to be a part of the Trade Federation Directorate are men and women who have not only been a part of the Trade Federate for an extended time, but know the intricacies of their Department, along with how it works within the greater whole of the Trade Federation. Those members of the Directorate act as an extended board of advisors to the Viceroy, giving suggestions as concerning how to better their department and the Trade Federation. Each member is chosen and approved by the Cabinet and Viceroy himself. All of the leaders of the Nationalized Factions, Baktoid Armor Workshop, Commerce Guild, Dorinian Military Corps, Kuat Drive Yards, and Techno Union hold the rank of Director (HC-2) and are members of the Directorate.

Contents

Viceroy

The Viceroy of the Trade Federation is the driving force behind the entire Government acting as the Head of State. As the Trade Federation Head of State, de facto head of the Trade Federation Cabinet, Commander-in-Chief of Trade Federation armed forces, Chief Ambassador for the Trade Federation and Lord Governor of all Trade Federation Territories. The position of Viceroy commands incredible power and tremendous dedication. At one time the Viceroy was the ruler of the Confederacy of Independent Systems, however that role has moved on to the Condederate Consul.

Jacob Jansen is the 6th and current Viceroy of the Trade Federation. Appointed on Year 8 Day 333 after the resignation of Viceroy Bren Morgarr.




Regent

Appointed by the Viceroy, the Regent is first in the line of succession for Viceroy of the Trade Federation. Not considered the second in command, but the most senior and closest advisor to the Viceroy. Regent is the only Cabinet position whom the Viceroy can appoint without cabinet consent. The Regent's main responsibilities are determined by the Viceroy, who defines the majority of the Regent's duties as circumstances require. Regent is considered one of the most honorable position within the Trade Federation as the member appointed has the full trust of the Viceroy and serves as his successor.

Regent Olwin Froon is the 3rd Regent of the Trade Federation. Appointed by Viceroy Jacob Jansen on Year 14 Day 108.




Duceroy

As the right hand man to the Viceroy and second in command of the Trade Federation, the Duceroy is answerable only to the Viceroy. The Duceroy (if no Regent is appointed) serves as second in the line of succession should the Viceroy die while in office or resign his command. The Duceroys duties in the Trade Federation will vary depending on the Viceroys wishes. In some cases, the Duceroy is the head of the Department of the Treasury.

Nohv Schiller is the 13th Duceroy of the Trade Federation. Appointed by Viceroy Jacob Jansen and his Cabinet on Year 14 Day 108.





Minister of Defense

The Minister of Defense is the head and chief executive officer of the Ministry of Defense. The Minister of Defense is appointed by the Viceroy with the approval of his Cabinet. Along with the day to day management of the Ministry, the Minister serves as the chief military advisor to the Viceroy and is a voting member of the Trade Federation Cabinet and the Directorate.






Minister of the Interior

The Minister of the Interior is charged with the management of all Trade Federation territory. When it comes to expansion, improvements and planning, the Minister of the Interior is the chief executive in charge. Along with territory management, the entire logistical and mining arm of the Trade Federation report to the Minister of the Interior. The office holds vast power within the Trade Federation making it a key position in the Trade Federation Cabinet.

Lord Metyl Onyx appointed Minister of the Interior on Year 14, Day 108 by Viceroy Jacob Jansen and the Trade Federation Cabinet.





Minister of Production

The Minister of Production is responsible for all ships, vehicles, droids, items and weapons produced by the Trade Federation and its subsidiaries. This includes the Techno Union, Dorinian Military Corps and Baktoid Armour Workshop. The position requires extensive experience in the field and to this day has always been filled by shipwrights from the Techno Union.

Salamku Derov is the 3rd Minister of Production of the Trade Federation. Appointed on Year 14 Day 108 by Viceroy Jacob Jansen and the Trade Federation Cabinet.





Deputy Minister of Defense

The Deputy Minister of Defense is the second in command of the Ministry of Defense. Serving as primary assistant to the Minister of Defense, the Deputy will assume command of the Ministry holding the title of Acting Minister in the Ministers absence. The daily tasks and assignments of the Deputy vary depending on the wishes of the current Minister of Defense. Along with serving the Minister of Defense, the Deputy also sits on the Trade Federation Directorate.





Deputy Minister of Interior

The Deputy Minister of the Interior is the second in command of the Ministry of the Interior. Serving as primary assistant to the Minister, the Deputy will assume command of the Ministry holding the title of Acting Minister in the Minister absence. The daily tasks and assignments of the Deputy vary depending on the wishes of the current Minister. Along with serving the Ministry of the Interior, the Deputy also sits on the Trade Federation Directorate.






Deputy Minister of Production

The Deputy Minister of Production is the second in command of the Ministry of the Production. Serving as primary assistant to the Minister, the Deputy will assume command of the Ministry holding the title of Acting Minister in the Minister absence. The daily tasks and assignments of the Deputy vary depending on the wishes of the current Minister. Along with serving the Ministry of Production, the Deputy also sits on the Trade Federation Directorate.






Grand Lord of the Evocati Order

The Orders mission is to ensure protection of the Trade Federation. The Order vows absolute loyalty to the Trade Federation and its Viceroy. Service is lifetime and leaving the Order is treason, punishable only by death. Evocati will serve as personal bodyguards for the Viceroy and his Cabinet. They will hunt down enemies of the State or fight on the front lines. The Order is the first and last line of defense of the Trade Federation. The leader of this order also serves as an advisor on the Trade Federation Directorate.

Execurus Edun was appointed Grand Lord of the Evocati Order on Year 12, Day 327




Zeemacht Regional Governor

The Zeemacht Regional Governor is tasked with the care and management of all of the territory in the Zeemacht Cluster and surrounding regions. This position garners a seat on the Trade Federation Directorate, and is usually held by a respected member of the Trade Federation community.






1st Fleet Commander

Fleet Commanders are the senior most officer within their respected fleet. The Zeemacht Fleet Commander is responsible for the day to day management of their fleet and the personnel within. They are tasked with the defense of the sectors and systems within the Zeemacht Region. Senior fleet commanders holding the rank of at least Vice Admiral (HC-1) are granted a seat in the Trade Federation Directorate.






2nd Fleet Commander

Fleet Commanders are the senior most officer within their respected fleet. The Orus Fleet Commander is responsible for the day to day management of their fleet and the personnel within. They are tasked with the defense of the sectors and systems within the Orus Region. Senior fleet commanders holding the rank of at least Imperator (HC-1) are granted a seat in the Trade Federation Directorate.






Director of Logistics

The Director of Logistics is charged with managing of the Department of Logistics, also called the Logistics Corps. The Director, with the help of his command team, plans, manages and executes all of the logistical missions for the Trade Federation. The position requires a person who has extreme management skills and a lot of time to use those skills. Because of this, many Directors have been known to rise higher in the ranks, even as high as a Cabinet Minister.





Director of Industry

The Director of Industry is the chief architect of all Trade Federation planetary development. This includes construction of all planeside civilian, industrial, commercial, and military facilities throughout Federation territory. The Director is also responsible for continued maintenance of all facilities and cities. Demanding great dedication, the job is extremely stressful. Because of this, the Director has a large staff to assist with the departments daily operations.





Director of Resources

The Department of Resources is the Trade Federation's burly, pick wielding, hammer swinging, dirt digging, mining arm. Forged from an amalgam of crafty Trade Federation businessmen and seasoned veteran JUGANOTH miners, the Commerce Guild stands to be the premier mining company in the galaxy. The Director of resources is tasked with leading all mining and gathering efforts, and ensures that there are sufficient Raw Materiels for all future Trade Federation endeavors.





Director of Admissions

The Director of Admissions is in charge of all personnel and overseeing the operations of the Department of Admissions. The Department of Admissions is the combined department that handles all recruitment for the Trade Federation and administers training to all members. The recruitment system participates in mailing faction invitations to all new Combine members daily and the screening all applicants. The training system consists of Basic and Ministry-specific Training for all new members and lessons on trading and basic diplomacy for current Trade Federation members.





Director of Recycling

The Director of Recycling is charged with management of the Department of Recycling or DoRec. The Director, with the help of her command team, plans and manages all recycling missions in the Federation territory. It is a busy job and not just behind a desk, the Director actively takes part in salvage operations to oversee and execute demolitions.






Director of Trade

The Director of Trade is charged with overseeing both sales and trading operations within the department. His overall expertise is in diplomatic relations between the Trade Federation and other trading and production corporations. With help from his staff, the Director gains support and sales through ever-expanding areas of the galaxy. Together with the Deputy Director, the Director oversees financial balances, production quantities, and oversees the direct supervision of the Licensed Trader Programme.





Director of Manufacturing

The Director of Manufactoring leads the Baktoid Armor Workshop, ensuring that all orders are processed and filled, and that all personnel are accounted for and working to full efficiency. The Department of Manufacturing or as its most known as Baktoid Armour Workshop, is the item production arm of the Trade Federation. Baktoid Armour Workshop is a manufacturing company specializing in personal tools, work clothing and various apparatus to ease the workers' jobs around the galaxy. Whether you need a vacuum survival set for external repairs to your space station, or a biological sensor pack for your weekend rancor hunt with your uncle, you can find it all at Baktoid Armour Workshop.




Director of Naval Production

The Director of Naval Production leads the newly purchased Kuat Drive Yards and ensures that all orders are filled, production is working at maximum efficiency, and all personnel are given proper guidance and leadership. The Department of Naval Production or as its normally refered to as Kuat Drive Yards is the ship production arm of the Trade Federation. Kuat Drive Yards focuses on production of the Trade Federation's mighty naval ships such as the Lucrehulk 3210 Battleship or the C-9979 landing ship along with some public sales of its civilian ships. The company has been merged into the Trade Federation Ministry of Production.





Director of Robotics

The Director of Robotics is the head of the Dorinian Military Corps and responsible for all matters concerning droid production. Held responsible for maintaining a steady flow of droids to the Trade Federation Ministry of Defence, the Director of Robotics must maintain a close eye on all production while also striving to provide the rest of the galaxy's droid market with high quality droids.






Director of Vehicle Engineering

The Director of Vehicle Engineering is in charge of the Techno Union, leading all of its personnel and overseeing the successful daily operations. The Department of Vehicle Production or as its most known as The Techno Union, is the vehicle production arm of the Trade Federation. The Techno Union focuses on production of the Trade Federation's mighty army tanks such as the Armoured Attack Tank or the Single Troop Aerial Platform along with some public sales of its civilian vehicles. The company has been merged into the Trade Federation Ministry of Production. Leadership is made up of the Director of Vehicle Production and the Deputy Director of Vehicle Production.





Deputy Director of Logistics

The Deputy Director of Logistics is the second in command of the Logistics Corps and is the right hand to the Director. Assuming the role of Acting Director when the Director of Logistics is away, the Deputy often plays an equal role within his department. The position is geared to groom the next Director of Logistics if the position ever is vacated. This succession of command insures the Logistical Corps is never left without the best active leadership.






Deputy Director of Industry

The Deputy Director of Industry is the right hand officer to the Director. He assists with the day to day operations of the Department, and ensures that all of the wishes of the Director are met. Responsibilities varies depending on the wishes of the Director.






Deputy Director of Resources

The Deputy Director of Resources is the second in command of the Department of Resources and is the right hand to the Director. Assuming the role of Acting Director when the Director of Resources is away, the Deputy often plays an equal role within his department. The position is geared to groom the next Director of Resources if the position ever is vacated. This succession of command insures the Department of Resources is never left without the best active leadership.





Deputy Director of Recycling

The Deputy Director of Recycling is the second in command of the Department of Recycling and is the right hand to the Director. Assuming the role of Acting Director when the Director of Recycling is away, the Deputy often plays an equal role within his department. The position is geared to groom the next Director of Recycling if the position ever is vacated.






Deputy Director of Trade

The Deputy Director, reporting directly to the Director of Trade, is charged with being the main communication officer for the Department, communicating financial, commercial, and production information between the DoT and the member vendors. Assuming the role of Director of Trade when necessary, the Deputy is the right-hand man, and often runs the day-to-day operations of the Department.






Deputy Director of Manufacturing

The Deputy Director of Manufacturing is the second in command of Baktoid Armor Workshop and is the right hand to the Director. Assuming the role of Acting Director when the Director of Manufacturing is away, the Deputy often plays an equal role within his department. The position is geared to groom the next Director of Manufacturing if the position ever is vacated. This succession of command insures the Baktoid Armor Workshop is never left without the best active leadership.





Deputy Director of Naval Production

The Deputy Director of Naval Production is the second in command of Kuat Drive Yards and is the right hand to the Director. Assuming the role of Acting Director when the Director of Naval Production is away, the Deputy often plays an equal role within his department. The position is geared to groom the next Director of Naval Productions if the position ever is vacated. This succession of command insures the Kuat Drive Yards is never left without the best active leadership.





Deputy Director of Robotics

The Deputy Director of Robotics is the second in command of the Dorinian Military Corps and right hand man of the Director of Robotics, the Deputy Director must maintain close communication with the Director in order to maintain production requirements.






Deputy Director of Vehicle Engineering

The Deputy Director of Vehicle Engineering is the second in command of the Techno Union and is the right hand to the Director. Assuming the role of Acting Director when the Director of Vehicle Engineering is away, the Deputy often plays an equal role within his department. The position is geared to groom the next Director of Vehicle Engineering if the position ever is vacated. This succession of command insures the Techno Union is never left without the best active leadership.

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